![]() As mentioned before the Datasmith plugin really did change the game it's what made me even approach Unreal to begin with. ![]() We don't know when those systems will be ready and I know Epic is making a push to be used for more motion graphics work so with each update its been getting easier to dive into it. So I get asked this question a lot and in my opinion, I say why wait for Redshift or Octane when Unreal is here now. If you want to use some of the more advanced tools, like the Niagara particle system, or chaos destruction system, or drive things with blueprints.that’s really when it becomes a different beast. (depending heavily on the scene) but if you’re interested in it, it wouldn’t hurt to try it and the knowledge is mostly transferable to other engines. there are trade offs, like the time it takes to light bake a scene (which is a cpu based process) can be as long as just rendering it out in c4d. ![]() So if all you’re using it for is a “render engine” then it’s not particularly more difficult than any other in my opinion. Now it’s smooth like butter, super easy very useful. The lighting system is also pretty similar to a biased engine like redshift, and they even have area lights now.real-time engines didn’t for a long time because of the performance cost of trying to calculate an area light in real time.Īlso the datasmith plugin changed the game a bit - back when I was using unreal heavily, that wasn’t a thing and getting files into unreal was sort of a pain. So you won’t really lose much in the way of knowledge by starting to learn it. Sure the node names are a little different, but the underlying logic of how shaders are built is fairly similar. and personally I’ve found unreal’s material engine is very similar to redshift in the logic of how it functions. So I use unreal, but for a slightly different reason. I fear when I'm finally finished learning those things, Redshift & Octane or some other engines come with a real-time solution for C4D and all my efforts learning unreal just go in vein. I know it will take months of my time to learn this stuff in unreal. My main question is if I should start learning Unreal, just for texturing, lighting & rendering scenes? or Should I wait for 3rd party render engines for Cinema 4D to become real-time? Learning Cinema 4D & blender basics were not that hard to me, even as a 3D newbie, but when trying Unreal Engine 4 it felt to be a behemoth to tame & software you have to dedicate muuuuccch more time to learn. but none of them came close to unreal in both how it is soooo fast & how much more realistic it looks. I've tried Blender with Eeevee & even U-Render plugin with C4D. I'm wondering if it's worth it to learn it solely for that purpose? ![]() I saw how some people (like Jonathan Winbush on YouTube) export scenes from C4D to unreal and export it in seconds with amazing looks. I really can't stand waiting hours for rendering a 5 seconds sequence (especially coming from a music production background where everything is real-time) I'm all good with C4D workflow, Except Huge render times even with GPU Render engines. Hi, a music producer & solely a C4D/Octane use, mainly making VJ Loops & Music Visuals. If you have feedback on the subreddit theme, feel free to send /u/Cryptonaut a message. The traffic stats for /r/Cinema4D are also publically available. If you feel something is missing, feel free to message the mods! Related subreddits Want to Hire an artist? Check here first! Please give our few posting rules a read. Welcome to /r/Cinema4D! In this subreddit you can submit all things related to Cinema 4D, your own creations, resources and questions, but also related (news) articles.Ĭinema 4D is a 3D Modelling, animating and rendering program made by Maxon.
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